Saturday, March 29, 2014

Wearable Technology – The Next frontier – My initial experience with Google Glass


Wearable Technology – The Next frontier – My initial experience with Google Glass

Folks,

 It has been interesting few weeks – I have been engaged with some really interesting projects, travels and I think have embarked on a new journey to a new frontier – Wearable technology. I would like to share some of my experiences and excitement with Google Glass. In this post I’d like to spend some time discussing enterprise imperatives with Wearable technologies. I find this space fascinating and intriguing at the same time. While the adoption of Wearable technology is still in its infancy the promise it holds is immense.  

Let me start with  some of my experiences:
My journey with this titanium-framed Wearable device has been more of an experiment with technology, our attitudes and simple joy of exploring. I also realized that I am one amongst ten thousand folks who have subscribed to this controlled experiment, with a steep price tag that compares itself to a home computer. So here are my initial thoughts:

Technical Spec include:
1.    5-megapixel camera, videos shot in 720p,  - Think image quality
2.    Wi-Fi,  - Think connectivity
3.    Bluetooth,  -- Think Battery life of the paired devices
4.    12GB of usable memory synced with Google cloud storage (16GB Flash memory total) – Storage capability

Support for (Limited) Devices –
a.  MyGlass for Android requires Android 4.0.3 (Ice Cream Sandwich) or higher.
b.  MyGlass for iOS requires iOS 7 or later (iPhone 4 and above, iPad 2 and above with cellular connection)

SO here are a  few quick observations:

1.    It is lightweight and less intrusive, probably because I do not wear glasses.
2.    The battery life is OK, for me with active usage it last for 3-4 hours.
3.    The battery drain is two fold – as you pair the device with your smart phone and now you have to really be aware of battery usage.
4.    The Glass itself run’s on Google own Android Mobile OS – but cannot ONLY connect from Android and iOS devices.
5.    The titanium frame is malleable, nose bridge can be adjusted, and back part  houses switch, USB charger and battery and amazingly lightweight.
6.    Security – this is tied to your device. All the social media posts, e-mails relies on the application on your device and there is a “trust’ between your glass and paired device.
7.    The quality if image, video and feeds from CNN is crisp and commendable, with option to read the news feed or have glass read it on your behalf.
8.    Active Glassware – App function of the Google glass which allows for “Glass ready” apps in market place to  be ‘Installed on glass’ – which  is an interesting concept ( more on this later)
9.    The Screencast feature is a nice feature to “mirror” what is seen on glass. – this is good for demo’s
10.Glass requires separate contact list to be able to call and it does a good job with speech recognition.
11.Primary way to interact with glass with via speech and swipe on the frame, thought I did fund an app that allows you to open URLs and ‘Push’ them to glass, which allows for “speech-less” interaction.
and  more…

So essentially Glass takes photos, videos, navigation assistance, Google searches reads and sends text messages, engage in social media interaction  and location based contextual engagement model – very much in the “Now” mode. But a lot of these features are heavily dependent on connectivity – when offline Glass can ONLY take photos and Videos. So this tell me one of limitation, which is by design, I think. So it is evident that in any enterprise context, this is a not only a design imperative but a fundamental shift in Mobile application design paradigm. Something, which I intend to research and explore with a  point of view. But Google has a few guidelines (discussed below) for developing application (or I would say interaction themes) for Glass, which IMHO are reasonable and can be applied and extended to a next generation of Wearables.

Note : Google Glass – announced alliance with Ray-ban maker Luxottica, aiming to move glass from “explorer edition’ to mainstream ‘consumer edition’. This move will greatly move wider adoption of internet-connected Glass spectacles into a widely available, stylish consumer product. So we can expect a evolution is more seamless integrated design with lifestyle.

Less is more: Glass Application Guidelines:

Google has four primary guidelines for developing for Glass4:

1. Design for Glass: Do not design for another device, like a Smartphone, and import to Glass. Because Glass is unique in how users interact with it, Google suggests that you developer directly for it.

2. Don’t get in the way: Apps should be for users, not for developers. Don’t be pushy with notifications and other information.

3. Timely: The goal is to provide users with up-to-date information with Glass. Make sure your app responds with correct information in a timely manner.

4. Avoid the unexpected: Imagine walking down the street and Glass send you an unexpected notification. This can be annoying or even dangerous. Make sure the user has given explicit permission to be notified in Glass.

 So as I ponder upon application of Wearable technology like Glass in an enterprise with a use case and a define business model, I am also focusing how adaptability of these wearables. So below are some use cases  - some of these I have read in my research, some of these are discussed in my conversation with clients and some I am envisioning as we design Mobile solutions.

Retail:
Use cases like inventory management, competitive ‘in-store’ comparison, and areas such as apparel procurement etc, can utilize Glass technology to not only enhance productivity of the employees but streamline business processes and aim towards a real time reaction system – this can be priceless in a price sensitive industry with low margins.

Healthcare:
 I find use of Glass like technology (yes with more maturity) to find its use in Health care. I can only imagine achievement of a Watson as a Cognitive-computing platform, which enabled not only information but also inference at ‘our fingertips’, and Wearable technology enable the notion of “Inference in a blink”.

Cognitive Computing Platform + Agile, elastic and Robust Middleware and data platform + Wearable Mobile technology = Robust healthcare Access Platform

Manufacturing:
Use cases like inventory management, access to MSDS(Material Safety Data Sheets), Access to repair manuals, ability to report malfunctioning machines with remote diagnostic and repairs by an off site SME, all leading to a efficiently run, on–demand access to critical information that impact the health and well being of the workers on the shop floor.

Energy (Oil and Natural Gas):
Industry with heavy reliance on scientific and geological data with equal emphasis like that of a manufacturing base with real production targets – Energy industry, which can also greatly benefit from on–demand access geological, scientific and empirical data during exploration – to make better decisions and all the use case of manufacturing post exploration and during production – can greatly benefit from Wearable ruggedized technology.
And More…

 As  I explore and use Google Glass, I think of enterprise design imperatives as these Wearable technology goes mainstream, below is my initial attempt to list some design imperatives for the next frontier of Mobile technology:


As we design platform and solutions for Wearable technology:

1.    Design --- not just of the app but end-to-end becomes of paramount focus.
2.    It is more about Data ( Structured and Unstructured) and Network ( Connectivity)  as much  as it is about the interface.
3.    Interaction  and NOT interface is on the forefront
4.    “The NOW” factor – truly integrating with systems of engagement – that are Just “Aware”
5.    True Digital persona – fitting into a enterprise digital strategy. Which aims to seek pervasive digital connections in which the individual technologies (cloud, near field communications, mobile, big data, etc.)
6.    Aim to deliver an experience that looks and feels an awful lot like our natural behavior
7.    Rich Digital Density - more connections between people, places, information, and things (aka digital density).
And this is just the beginning…

As always, I look forward to your comments, likes and critique.

Have  a great week ahead!
:)

Nitin

References and Interesting read:

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